#pragma once
#include <Ogre.h>
#include "Skill.h"

#define MONSTER_SKILL_COUNT 5
class Monster
{
public:
	Monster(void);
	~Monster(void);
protected:
	int m_HP;
	int m_MP;
	int m_Property[2];
	Ogre::Vector3 m_pos;
	Skill* m_pSkill[MONSTER_SKILL_COUNT];
};
